What is this?
************************************
Warfare mod is a prototype of a completely different gameplay style for Nexus. It allows you to actually build additional ships mid-combat. Well, you can't really "build" them, but instead you call for reinforcements. A small and very very pointless sample mission is included as well


How does it work?
************************************
The mission designer chooses a "mothership", which the player will use to call for reinforcements. The player simply selects this ship (or station) and will be presented with a list of available shiptypes as well as the time needed to wait for its arrival. A countdown will start and the ship will arrive shortly after that using its IP drive.


How do I use it in a different mission?
************************************
1. make sure, "warfare_human.mach" is in your mission folder
2. add the following to your mission's SceneInit event:
		
		GetMachine("Warfare"):ChangeState(Ready, 
			E.mothership := M.Mothership;
			E.position := Vec(5000,0,0);
		);
		
3. replace M.Mothership with a variable pointing to your desired mothership
4. replace the values of Vec(5000,0,0) with the approximate coordinates, where your ships are supposed to appear
5. add the following to your RULES:

		#include "warfare_human.mach"
		
6. done, play!


How do I adapt it to a different mod?
************************************
1. Copy these files to your mod:

		universe/texts/dialogs/arps_warfare_dialogs.ini
		universe/mod_missions/warfare_human.mach

2. change the texts in arps_warfare_dialogs.ini to reflect your mod's shiptypes and your desired build times
3. change the shiptypes and build times accordingly in the "RULE event build_anything" event in the warfare_human.mach
4. refer to the above question (How do I use it in a different mission?)
5. done, play!


The included mission is boring!
************************************
I know, it's a proof-of-concept of a traditional unit building scheme in Nexus, which usually relies on a tactical, fleet-based approach instead


What do I do with that mod?
************************************
I've got no clue. Invent a resource-gathering mechanism, write a cool AI for that mode, adapt it for multiplayer use, stuff like that...


Things that don't work:
************************************
1. Can't build more than 22 ships - add more shipnames to the "RULE event In"!
2. Nexus crashes, if there are lots of ships around... anyone knows the exact limit?
3. AIs can't use it... they don't use dialogs, so this script doesn't work for them... modifications needed
4. multiplayer... can't test it, I'm running Vista











look for updates at 
http://arparso.de/nexus/forum